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Message started by wulfskin on Jul 15th, 2005, 6:16pm

Title: Tinker
Post by wulfskin on Jul 15th, 2005, 6:16pm

Hello,

can anybody help me finding the right upgrades of the hero tinker? I don't know how to get the upgrades which are chosen.
Julas got everything right, but I can't find out what he changed since last version.

Please help me,
Hape.

Title: Re: Tinker
Post by Nagger on Jul 18th, 2005, 9:36am


Julas.wtfwrongpass wrote:
Effects of all those abilities which have multiple IDs rely on Engineering Upgrade. So they actually made different ability types for those abilities for each Engineering Upgrade level

ANeg: Tinker: Engineering Upgrade
ANcs, ANc1, ANc2, ANc3: Tinker: Cluster Rockets
ANsy, ANs1, ANs2, ANs3: Tinker: Pocket Factory
ANrg, ANg1, ANg2, ANg3: Tinker: Robo-Goblin

Title: Re: Tinker
Post by wulfskin on Jul 20th, 2005, 4:56pm

Hello Nagger,

thanks for your help but I'm a bit confused, because I never get this actions within action block $10. I only get the actions "ANeg", "ANcs", "ANsy" and "Anrg".
Any suggestions?

Regards,
Hape

Title: Re: Tinker
Post by wulfskin on Jul 20th, 2005, 7:23pm

I got the error:
Code:
function convert_itemid($value) {
 // ignore numeric Item IDs (0x41 - ASCII A, 0x7A - ASCII z)
 if (ord($value{0}) < 0x41 || ord($value{0}) > 0x7A) {
   return 0;
 }
I used this piece of code wrong in my program and so it filtered some items out.

Regards and thanks for help,
Hape!

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