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AI Campaign triggers for players 9-12? (Read 1763 times)
Daehkcuf
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AI Campaign triggers for players 9-12?
Nov 01st, 2003, 12:02am
 
I've been trying to add AI campaign triggers (run expansion [race] campaign insane at location) for players 9-12 using StarEdit and the SCM toolkit.  For this, I used the 9-11trigger.zip file d/led from another site.   The map is 3 human players vs. 9 computer opponents and using map settings.  I've been able to get the bases and starting units for players 9-12 to exist but they won't run the campaign scripts.
Does anyone have any experiance with this?  Any examples of player 9-12 triggers, or a map using them, would be very helpful.
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Ojan
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Re: AI Campaign triggers for players 9-12?
Reply #1 - Nov 4th, 2003, 10:53pm
 
Hmm... I don't know, acually. You know that players 9-11 are neutral, don't you? If you haven't already, then try to set them to active computers. Also, you might want to try to do it with SCXE. I also asked around a bit:

[2003:11:04-21:50:03] <%IskatuMesk> 9-12 ARE neutral
[2003:11:04-21:50:07] <%IskatuMesk> and it may be hardcoded
[2003:11:04-21:50:23] <%IskatuMesk> SC was only designed to have 8 players
[2003:11:04-21:50:27] <%IskatuMesk> I dunno about melee
[2003:11:04-21:50:31] <%IskatuMesk> but UMS I doubt it'd work
[2003:11:04-21:50:41] <%IskatuMesk> In melee I hope to enabled the 9-12 players
[2003:11:04-21:50:46] <%IskatuMesk> enable*
[2003:11:04-21:50:48] <%IskatuMesk> with the new memgraft
[2003:11:04-21:52:13] <+StereoGod> they're not hardcoded
[2003:11:04-21:52:24] <+StereoGod> i though u could change them in scm toolkit
[2003:11:04-21:53:00] <+StereoGod> cause it lists all 12
[2003:11:04-21:53:02] <%IskatuMesk> I never messed with it
[2003:11:04-21:53:06] <%IskatuMesk> I'm not a mapper
[2003:11:04-21:53:19] <%IskatuMesk> but I know SC is a pregnant dog when you try to poke those kind of things
[2003:11:04-21:53:24] <+StereoGod> i think numbers of players is based on map
[2003:11:04-21:53:33] <+StereoGod> but i dunno if >8 players is allowed
[2003:11:04-21:53:42] <+StereoGod> last time i tried to use one of em, it didnt show up
[2003:11:04-21:53:52] <+StereoGod> but ppl could still get that slot
[2003:11:04-21:54:20] <+StereoGod> they cant be assigned to forces, i think :|
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Tactics_Editor
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Re: AI Campaign triggers for players 9-12?
Reply #2 - Apr 19th, 2004, 7:11am
 
Well, as I burrowed a little into CHK format, the data structures simply don't contain space for changing type [neutral-computer-human] of players 9-12.
Why don't you give 1 computer 2 bases somehow [1 zerg base and 1 protoss], this might work (?)
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DeathStar
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Re: AI Campaign triggers for players 9-12?
Reply #3 - Jul 2nd, 2005, 9:18pm
 
I hate bringing up like 900 year old posts but has anyone got a map running those old triggers?
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