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Original message

Wzzit

Peasant
Posts: 1
Registered: Sat 2 Jun 2001 11:52

youngcha28@hotmail.com
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"Can you expand the map to 512X512?" , Sat 2 Jun 12:53 post reply


I heard this guy say that he expanded the map to 600X600 using SCM Toolkit, but it came to have square tiles. If you expand it to 512X512, though, I'm thinking the tileset would be normal... but is this possible?


Replies:

shidakusen

Peasant
Posts: 1
Registered: Sat 8 Sep 2001 12:8

wpse@yahoo.com
64.24.150.111 user profileedit/delete message

"This is silly." , Sat 8 Sep 13:18 post reply


Don't waste your time trying to make maps larger than 256x256, it's useless. Starcraft cannot read, use, or otherwise manipulate maps of sizes larger than 256x256 because it is not programmed to do so. Staredit may be able to read more than 65,536 tiles, but it doesn't matter if you can't use them.

"Hacking the exe" to allow Starcraft to use greater map data would be a monumental task. Not only do you need it to be able to read the extra tiles, display them properly, and ensure the new boundries work, but you would also probably need to rewrite the memory management Starcraft uses. Think about it: A 512x512 map would be 196,608 tiles larger than a 256x256. This means that a computer would need much greater memory and processing capabilities than the P90 required by SC now. Chances are you'd only end up making SC incompatible with most of the lower-end users. Not to mention that the actual hacking of the exe could take months, even years. It would probably be faster to write your own game.

Stick to normal editing. Expansion of games should be left to the programmer(s) who made it.

zobrak19444

Grunt
Posts: 23
Registered: Thu 12 Apr 2001 16:48

zobrak19444@yahoo.com
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"no u cant" , Sat 2 Jun 23:19 post reply


u know whats hex, FF is the maximum and FF = 255
so maximum is 255 which they set it so, or u can try making your mod and change the starcraft exe. hehe

 

FastJack77

Peasant
Posts: 6
Registered: Fri 4 May 2001 13:37

fastjack@clannqp.com
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"Re(1):no u cant" , Sat 16 Jun 20:04 post reply


That sounds like a good idea! How would you make a mod like that?

Meowth2707

Slasher
Posts: 56
Registered: Wed 10 Jan 2001 14:33



Mini Moose 2707@aol.com
What ICQ?
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"Re(1):Can you expand the map to 512X512?" , Sat 2 Jun 13:39 post reply


DO NOT!! I AM WARNING YOU!!! I tried to make a map 512X512, but it wouldn't open, no matter what I changed the size to, even small stuff like 288X288. Even things where only one number was changed. (256 X Y) where It just doesn't open, if you change it back to its original size, it paints square terrain! Then you can't fix it and have to make a new map.

§~~ Know your role and shut yer hole ~~§

 

Meowth2707

Slasher
Posts: 58
Registered: Wed 10 Jan 2001 14:33



Mini Moose 2707@aol.com
What ICQ?
64.12.102.177 user profileedit/delete message

"Re(2):Can you expand the map to 512X512?" , Sat 2 Jun 14:25 post reply


Did you read the ReadMe File? It says :

Known Bugs
----------
Isometrics section is messed up on maps that are resized.

§~~ Know your role and shut yer hole ~~§

 

Wzzit

Peasant
Posts: 2
Registered: Sat 2 Jun 2001 11:52

youngcha28@hotmail.com
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"Re(3):Can you expand the map to 512X512?" , Sat 2 Jun 14:37 post reply


So... what's the maximum size you can expand it to? 288X288?

 

Wzzit

Peasant
Posts: 3
Registered: Sat 2 Jun 2001 11:52

youngcha28@hotmail.com
24.24.212.246 user profileedit/delete message

"Re(4):Can you expand the map to 512X512?" , Sat 2 Jun 14:39 post reply


Ok nevermind... I misread your post.




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