# Microsoft Developer Studio Project File - Name="SFmpqlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SFmpqlib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SFmpqlib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SFmpqlib.mak" CFG="SFmpqlib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SFmpqlib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SFmpqlib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "SFmpqlib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SFmpqlib___Win32_Release" # PROP BASE Intermediate_Dir "SFmpqlib___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "SFmpqlib___Win32_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_LIB" /D "SFMPQ_STATIC" /D "ZLIB_DLL" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Release\SFmpq_static.lib" !ELSEIF "$(CFG)" == "SFmpqlib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SFmpqlib___Win32_Debug" # PROP BASE Intermediate_Dir "SFmpqlib___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "SFmpqlib___Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_LIB" /D "SFMPQ_STATIC" /D "ZLIB_DLL" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\SFmpq_static.lib" !ENDIF # Begin Target # Name "SFmpqlib - Win32 Release" # Name "SFmpqlib - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\SComp\explode.c # End Source File # Begin Source File SOURCE=..\SComp\huffman.cpp # End Source File # Begin Source File SOURCE=..\SComp\implode.c # End Source File # Begin Source File SOURCE=..\SComp\SComp.cpp # End Source File # Begin Source File SOURCE=..\SComp\SErr.cpp # End Source File # Begin Source File SOURCE=.\SFmpq_static.cpp # End Source File # Begin Source File SOURCE=.\SFmpqapi.cpp # End Source File # Begin Source File SOURCE=..\SComp\SMem.cpp # End Source File # Begin Source File SOURCE=..\SComp\wave.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\SComp\Huffman.h # End Source File # Begin Source File SOURCE=..\SComp\pklib.h # End Source File # Begin Source File SOURCE=..\SComp\SComp.h # End Source File # Begin Source File SOURCE=..\SComp\SErr.h # End Source File # Begin Source File SOURCE=.\SFmpq_static.h # End Source File # Begin Source File SOURCE=.\SFmpqapi.h # End Source File # Begin Source File SOURCE=..\SComp\SMem.h # End Source File # Begin Source File SOURCE=..\SComp\wave.h # End Source File # End Group # Begin Source File SOURCE=..\SComp\ZLib_Static_min.lib # End Source File # End Target # End Project