.lo? files (Starcraft overlay placement maps)
Descriptions of the data types used here:
|an unsigned byte value
|an unsigned 2 byte value
|an unsigned 4 byte value
|a text string of single byte characters
|This is the number of frames for the overlay.
|Overlays per frame
|This is the number of overlay images per frame in the file.
|Offsets to coordinates
|These are the offsets to the coordinates for the placement of the overlay images. There is one offset per frame.
|These 2 bytes are the actual coordinates for the placement of the overlay. They are both signed. The first byte is the x coordinate; the second is the y. There are as many pairs of these as there are overlays per frame.
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