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.lo? files (Starcraft overlay placement maps)
Descriptions of the data types used here:
byte | an unsigned byte value |
short | an unsigned 2 byte value |
long | an unsigned 4 byte value |
text | a text string of single byte characters |
| Data Type | Value | Description |
Frame count | long | | This is the number of frames for the overlay. |
Overlays per frame | long | | This is the number of overlay images per frame in the file. |
Offsets to coordinates | long | | These are the offsets to the coordinates for the placement of the overlay images. There is one offset per frame. |
Overlay coordinates | 2 bytes | | These 2 bytes are the actual coordinates for the placement of the overlay. They are both signed. The first byte is the x coordinate; the second is the y. There are as many pairs of these as there are overlays per frame. |
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