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1 | /*\r |
2 | \r |
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3 | ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006\r |
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4 | \r |
5 | Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r |
6 | */\r |
7 | \r |
8 | #ifndef GRPAPI_INCLUDED\r |
9 | #define GRPAPI_INCLUDED\r |
10 | \r |
11 | #include <windows.h>\r |
12 | \r |
13 | #ifndef GRPAPI_STATIC\r |
14 | \r |
15 | #ifdef GRPAPI_EXPORTS\r |
16 | #define GRPAPI __declspec(dllexport)\r |
17 | #else\r |
18 | #define GRPAPI __declspec(dllimport)\r |
19 | #endif\r |
20 | \r |
21 | #else\r |
22 | #define GRPAPI\r |
23 | #endif\r |
24 | \r |
25 | #ifdef __cplusplus\r |
26 | extern "C" {\r |
27 | #endif\r |
28 | \r |
29 | typedef struct {\r |
30 | WORD nFrames;\r |
31 | WORD wMaxWidth;\r |
32 | WORD wMaxHeight;\r |
33 | } GRPHEADER;\r |
34 | \r |
35 | #define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally\r |
36 | #define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically\r |
37 | #define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color\r |
38 | // Second byte of flags is the red component of\r |
39 | // the shadow's color, third byte is green,\r |
40 | // fourth byte is blue; like this:\r |
41 | // SHADOW_COLOR|0xBBGGRR00\r |
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42 | // This can be accomplished by using the left shift\r |
43 | // operator like this: SHADOW_COLOR|(color << 8)\r |
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44 | #define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r |
45 | // The dwAlpha parameter will only be used when this\r |
46 | // flag is specified. dwAlpha is an RGB value\r |
47 | // (0xBBGGRR).\r |
48 | // Note: Because of the extra calculations required,\r |
49 | // alpha blended graphics take longer to draw\r |
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50 | #define USE_INDEX 0x00000010 // Only valid when used with a custom SetPixel function.\r |
51 | // This flag cannot be used in combination with\r |
52 | // ALPHA_BLEND or SHADOW_COLOR\r |
53 | // When this flag is used, the index to a color in the\r |
54 | // palette will be passed to your custom SetPixel\r |
55 | // function instead of the actual color.\r |
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56 | \r |
57 | // Palette is an array of 256 DWORD's\r |
58 | // For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r |
59 | // or a file not in an archive\r |
60 | BOOL GRPAPI WINAPI LoadPalette(LPCSTR lpFileName, DWORD *dwPaletteBuffer);\r |
61 | HANDLE GRPAPI WINAPI LoadGrp(LPCSTR lpFileName);\r |
62 | BOOL GRPAPI WINAPI DestroyGrp(HANDLE hGrp);\r |
63 | BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r |
64 | BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);\r |
65 | \r |
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66 | typedef COLORREF (WINAPI* GETPIXELPROC)(\r |
67 | HDC hDC, // same value as hdcDest from DrawGrp,\r |
68 | // does not need to be used as an HDC,\r |
69 | // can be used for any other type of pointer\r |
70 | int X, // x-coordinate of pixel\r |
71 | int Y // y-coordinate of pixel\r |
72 | );\r |
73 | typedef void (WINAPI* SETPIXELPROC)(\r |
74 | HDC hDC, // same value as hdcDest from DrawGrp,\r |
75 | // does not need to be used as an HDC,\r |
76 | // can be used for any other type of pointer\r |
77 | int X, // x-coordinate of pixel\r |
78 | int Y, // y-coordinate of pixel\r |
79 | COLORREF clrColor // new pixel color\r |
80 | );\r |
81 | \r |
82 | // Call these to have DrawGrp use custom functions for reading and drawing pixels\r |
83 | // so that you can have it read from and write to a buffer, for example.\r |
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84 | void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc); // Only used with ALPHA_BLEND\r |
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85 | void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);\r |
86 | \r |
87 | // Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r |
88 | BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);\r |
89 | \r |
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90 | // These no longer need to be called\r |
91 | BOOL GRPAPI WINAPI LoadGrpApi();\r |
92 | void GRPAPI WINAPI FreeGrpApi();\r |
93 | \r |
94 | #ifdef __cplusplus\r |
95 | }; // extern "C" \r |
96 | #endif\r |
97 | \r |
98 | #endif\r |
99 | \r |