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1 /*\r
2 \r
3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006\r
4 \r
5 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r
6 */\r
7 \r
8 #ifndef GRPAPI_INCLUDED\r
9 #define GRPAPI_INCLUDED\r
10 \r
11 #include <windows.h>\r
12 \r
13 #ifndef GRPAPI_STATIC\r
14 \r
15 #ifdef GRPAPI_EXPORTS\r
16 #define GRPAPI __declspec(dllexport)\r
17 #else\r
18 #define GRPAPI __declspec(dllimport)\r
19 #endif\r
20 \r
21 #else\r
22 #define GRPAPI\r
23 #endif\r
24 \r
25 #ifdef __cplusplus\r
26 extern "C" {\r
27 #endif\r
28 \r
29 typedef struct {\r
30 WORD nFrames;\r
31 WORD wMaxWidth;\r
32 WORD wMaxHeight;\r
33 } GRPHEADER;\r
34 \r
35 #define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally\r
36 #define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically\r
37 #define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color\r
38 // Second byte of flags is the red component of\r
39 // the shadow's color, third byte is green,\r
40 // fourth byte is blue; like this:\r
41 // SHADOW_COLOR|0xBBGGRR00\r
42 #define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r
43 // The dwAlpha parameter will only be used when this\r
44 // flag is specified. dwAlpha is an RGB value\r
45 // (0xBBGGRR).\r
46 // Note: Because of the extra calculations required,\r
47 // alpha blended graphics take longer to draw\r
48 \r
49 // Palette is an array of 256 DWORD's\r
50 // For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r
51 // or a file not in an archive\r
52 BOOL GRPAPI WINAPI LoadPalette(LPCSTR lpFileName, DWORD *dwPaletteBuffer);\r
53 HANDLE GRPAPI WINAPI LoadGrp(LPCSTR lpFileName);\r
54 BOOL GRPAPI WINAPI DestroyGrp(HANDLE hGrp);\r
55 BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r
56 BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);\r
57 \r
58 typedef COLORREF (WINAPI* GETPIXELPROC)(\r
59 HDC hDC, // same value as hdcDest from DrawGrp,\r
60 // does not need to be used as an HDC,\r
61 // can be used for any other type of pointer\r
62 int X, // x-coordinate of pixel\r
63 int Y // y-coordinate of pixel\r
64 );\r
65 typedef void (WINAPI* SETPIXELPROC)(\r
66 HDC hDC, // same value as hdcDest from DrawGrp,\r
67 // does not need to be used as an HDC,\r
68 // can be used for any other type of pointer\r
69 int X, // x-coordinate of pixel\r
70 int Y, // y-coordinate of pixel\r
71 COLORREF clrColor // new pixel color\r
72 );\r
73 \r
74 // Call these to have DrawGrp use custom functions for reading and drawing pixels\r
75 // so that you can have it read from and write to a buffer, for example.\r
76 void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc);\r
77 void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);\r
78 \r
79 // Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r
80 BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);\r
81 \r
82 // These no longer need to be called\r
83 BOOL GRPAPI WINAPI LoadGrpApi();\r
84 void GRPAPI WINAPI FreeGrpApi();\r
85 \r
86 #ifdef __cplusplus\r
87 }; // extern "C" \r
88 #endif\r
89 \r
90 #endif\r
91 \r
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