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diff --git a/grpapi/grpapi.h b/grpapi/grpapi.h
--- a/grpapi/grpapi.h
+++ b/grpapi/grpapi.h
/*\r
\r
- ShadowFlare GRP Library. (c) ShadowFlare Software 2002\r
+ ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006\r
\r
Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r
*/\r
// the shadow's color, third byte is green,\r
// fourth byte is blue; like this:\r
// SHADOW_COLOR|0xBBGGRR00\r
+ // This can be accomplished by using the left shift\r
+ // operator like this: SHADOW_COLOR|(color << 8)\r
#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r
// The dwAlpha parameter will only be used when this\r
// flag is specified. dwAlpha is an RGB value\r
// (0xBBGGRR).\r
// Note: Because of the extra calculations required,\r
// alpha blended graphics take longer to draw\r
+#define USE_INDEX 0x00000010 // Only valid when used with a custom SetPixel function.\r
+ // This flag cannot be used in combination with\r
+ // ALPHA_BLEND or SHADOW_COLOR\r
+ // When this flag is used, the index to a color in the\r
+ // palette will be passed to your custom SetPixel\r
+ // function instead of the actual color.\r
\r
// Palette is an array of 256 DWORD's\r
// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r
BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r
BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);\r
\r
+typedef COLORREF (WINAPI* GETPIXELPROC)(\r
+ HDC hDC, // same value as hdcDest from DrawGrp,\r
+ // does not need to be used as an HDC,\r
+ // can be used for any other type of pointer\r
+ int X, // x-coordinate of pixel\r
+ int Y // y-coordinate of pixel\r
+);\r
+typedef void (WINAPI* SETPIXELPROC)(\r
+ HDC hDC, // same value as hdcDest from DrawGrp,\r
+ // does not need to be used as an HDC,\r
+ // can be used for any other type of pointer\r
+ int X, // x-coordinate of pixel\r
+ int Y, // y-coordinate of pixel\r
+ COLORREF clrColor // new pixel color\r
+);\r
+\r
+// Call these to have DrawGrp use custom functions for reading and drawing pixels\r
+// so that you can have it read from and write to a buffer, for example.\r
+void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc); // Only used with ALPHA_BLEND\r
+void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);\r
+\r
+// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r
+BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);\r
+\r
// These no longer need to be called\r
BOOL GRPAPI WINAPI LoadGrpApi();\r
void GRPAPI WINAPI FreeGrpApi();\r
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