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CommitLineData
09d0556c 1/*
2
3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006
4
5 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)
6*/
7
8#ifndef GRPAPI_INCLUDED
9#define GRPAPI_INCLUDED
10
11#include <windows.h>
12
13#ifndef GRPAPI_STATIC
14
15#ifdef GRPAPI_EXPORTS
16#define GRPAPI __declspec(dllexport)
17#else
18#define GRPAPI __declspec(dllimport)
19#endif
20
21#else
22#define GRPAPI
23#endif
24
25#ifdef __cplusplus
26extern "C" {
27#endif
28
29typedef struct {
30 WORD nFrames;
31 WORD wMaxWidth;
32 WORD wMaxHeight;
33} GRPHEADER;
34
35#define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally
36#define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically
37#define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color
38 // Second byte of flags is the red component of
39 // the shadow's color, third byte is green,
40 // fourth byte is blue; like this:
41 // SHADOW_COLOR|0xBBGGRR00
42 // This can be accomplished by using the left shift
43 // operator like this: SHADOW_COLOR|(color << 8)
44#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.
45 // The dwAlpha parameter will only be used when this
46 // flag is specified. dwAlpha is an RGB value
47 // (0xBBGGRR).
48 // Note: Because of the extra calculations required,
49 // alpha blended graphics take longer to draw
50#define USE_INDEX 0x00000010 // Only valid when used with a custom SetPixel function.
51 // This flag cannot be used in combination with
52 // ALPHA_BLEND or SHADOW_COLOR
53 // When this flag is used, the index to a color in the
54 // palette will be passed to your custom SetPixel
55 // function instead of the actual color.
56
57// Palette is an array of 256 DWORD's
58// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive
59// or a file not in an archive
60BOOL GRPAPI WINAPI LoadPalette(LPCSTR lpFileName, DWORD *dwPaletteBuffer);
61HANDLE GRPAPI WINAPI LoadGrp(LPCSTR lpFileName);
62BOOL GRPAPI WINAPI DestroyGrp(HANDLE hGrp);
63BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);
64BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);
65BOOL GRPAPI WINAPI GetGrpFrameInfo(HANDLE hGrp, WORD nFrame, DWORD *nLeft, DWORD *nTop, DWORD *nWidth, DWORD *nHeight);
66
67// A pointer to the raw image data to encode should be passed to lpImageData. The size of
68// the buffer containing the data should be nFrames * wMaxWidth * wMaxHeight * sizeof(short)
69// and the values should be arranged row by row of the frame, with the top row first.
70// After all the rows of a frame have been put into the buffer, the rows of the next frame
71// go after it. For transparent pixels, they should be set to -1. All other pixels should
72// have the high order byte set to zero, meaning that they should not be negative and the
73// values should not exceed 255 (0xFF). The values used for the colors are indexes into the
74// color palette.
75// Pass TRUE to bNoCompress if you need an uncompressed GRP.
76// Pass a pointer to a DWORD value to nGrpSize to receive the size in bytes of the resulting encoded GRP.
77// The return value of this function is actually a pointer to the GRP data. This is what your
78// program should save to a file. The size of this buffer is the value received by nGrpSize.
79// When your program is done with the returned buffer, it should call DestroyGrp on the
80// buffer that was returned by this function to free up the memory from it.
81// The pointer returned by this function can also be directly used by DrawGrp or GetGrpInfo.
82HANDLE GRPAPI WINAPI CreateGrp(signed short *lpImageData, WORD nFrames, WORD wMaxWidth, WORD wMaxHeight, BOOL bNoCompress, DWORD *nGrpSize);
83
84typedef COLORREF (WINAPI* GETPIXELPROC)(
85 HDC hDC, // same value as hdcDest from DrawGrp,
86 // does not need to be used as an HDC,
87 // can be used for any other type of pointer
88 int X, // x-coordinate of pixel
89 int Y // y-coordinate of pixel
90);
91typedef void (WINAPI* SETPIXELPROC)(
92 HDC hDC, // same value as hdcDest from DrawGrp,
93 // does not need to be used as an HDC,
94 // can be used for any other type of pointer
95 int X, // x-coordinate of pixel
96 int Y, // y-coordinate of pixel
97 COLORREF clrColor // new pixel color
98);
99
100// Call these to have DrawGrp use custom functions for reading and drawing pixels
101// so that you can have it read from and write to a buffer, for example.
102void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc); // Only used with ALPHA_BLEND
103void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);
104
105// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).
106BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);
107
108// These no longer need to be called
109BOOL GRPAPI WINAPI LoadGrpApi();
110void GRPAPI WINAPI FreeGrpApi();
111
112#ifdef __cplusplus
113}; // extern "C"
114#endif
115
116#endif