Current News
Archived News
Search News
Discussion Forum


Old Forum
Install Programs More Downloads...
Troubleshooting
Source Code
Format Specs.
Misc. Information
Non-SF Stuff
Links




CommitLineData
14362b19 1/*\r
2\r
ecca31ff 3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006\r
14362b19 4\r
5 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r
6*/\r
7\r
8#ifndef GRPAPI_INCLUDED\r
9#define GRPAPI_INCLUDED\r
10\r
11#include <windows.h>\r
12\r
13#ifndef GRPAPI_STATIC\r
14\r
15#ifdef GRPAPI_EXPORTS\r
16#define GRPAPI __declspec(dllexport)\r
17#else\r
18#define GRPAPI __declspec(dllimport)\r
19#endif\r
20\r
21#else\r
22#define GRPAPI\r
23#endif\r
24\r
25#ifdef __cplusplus\r
26extern "C" {\r
27#endif\r
28\r
29typedef struct {\r
30 WORD nFrames;\r
31 WORD wMaxWidth;\r
32 WORD wMaxHeight;\r
33} GRPHEADER;\r
34\r
35#define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally\r
36#define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically\r
37#define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color\r
38 // Second byte of flags is the red component of\r
39 // the shadow's color, third byte is green,\r
40 // fourth byte is blue; like this:\r
41 // SHADOW_COLOR|0xBBGGRR00\r
42#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r
43 // The dwAlpha parameter will only be used when this\r
44 // flag is specified. dwAlpha is an RGB value\r
45 // (0xBBGGRR).\r
46 // Note: Because of the extra calculations required,\r
47 // alpha blended graphics take longer to draw\r
48\r
49// Palette is an array of 256 DWORD's\r
50// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r
51// or a file not in an archive\r
52BOOL GRPAPI WINAPI LoadPalette(LPCSTR lpFileName, DWORD *dwPaletteBuffer);\r
53HANDLE GRPAPI WINAPI LoadGrp(LPCSTR lpFileName);\r
54BOOL GRPAPI WINAPI DestroyGrp(HANDLE hGrp);\r
55BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r
56BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);\r
57\r
ecca31ff 58typedef COLORREF (WINAPI* GETPIXELPROC)(\r
59 HDC hDC, // same value as hdcDest from DrawGrp,\r
60 // does not need to be used as an HDC,\r
61 // can be used for any other type of pointer\r
62 int X, // x-coordinate of pixel\r
63 int Y // y-coordinate of pixel\r
64);\r
65typedef void (WINAPI* SETPIXELPROC)(\r
66 HDC hDC, // same value as hdcDest from DrawGrp,\r
67 // does not need to be used as an HDC,\r
68 // can be used for any other type of pointer\r
69 int X, // x-coordinate of pixel\r
70 int Y, // y-coordinate of pixel\r
71 COLORREF clrColor // new pixel color\r
72);\r
73\r
74// Call these to have DrawGrp use custom functions for reading and drawing pixels\r
75// so that you can have it read from and write to a buffer, for example.\r
76void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc);\r
77void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);\r
78\r
79// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r
80BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);\r
81\r
14362b19 82// These no longer need to be called\r
83BOOL GRPAPI WINAPI LoadGrpApi();\r
84void GRPAPI WINAPI FreeGrpApi();\r
85\r
86#ifdef __cplusplus\r
87}; // extern "C" \r
88#endif\r
89\r
90#endif\r
91\r