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Due to spam accounts and posts, I've changed the forum settings to require my approval on account registrations. I don't check this site daily, so if I'm not approving your account in a timely manner, feel free to send me an e-mail reminder.
If you are a spammer or your account name looks like a spammer name, do not bother sending me an e-mail to have me check your account for approval.
- Fixed bug that prevented 2 - 4 GB archives from being recognized. - Supports bzip2 compression option. - Changed hotkeys to allow Ctrl+A to select all. - Fixed no listing bug on archives having a one entry hash table.
I discovered a bug in my CWAD library that could cause it to crash after listing files and potentially cause other weird errors if it didn't crash. The WinMPQ and CWAD library packages have been updated with the fix for this bug.
Last month one of my bug fixes for SFmpq introduced another bug, which prevented reusing names of files that once existed in the archive. I've updated the WinMPQ packages with a new build of SFmpq.dll containing the fix.
- Supports StarCraft 1.16.1. - Updates to some patching code to make it more compatible with other plugin loaders. - Loading screens are no longer a separate download. They are now embedded in SCMLoader.qdp in scmloader\optionaldata.mpq. - Deeper levels of nesting archives within another are supported. - Version-specific offsets and data are no longer hardcoded. They are now stored in a file called scmloader\versiondata.ini in an MPQ archive embedded in SCMLoader.qdp.
I've updated the patching code used by my playlist plugin to fix some things and make it more compatible in various cases. This makes it compatible with Data Execution Prevention and somehow happened to fix a crashing issue it had with FireGraft.
The same update will also be included in the next SCMLoader release, though the only noticeable effect will be that it may make it compatible with FireGraft's loader (which isn't relevant to SCMLoader, for the most part). SCMLoader was already using a version of the patching code updated to be compatible with Data Execution Prevention.
I have uploaded a version of WinMPQ compiled with Visual Basic 6 instead of 4. It may be faster or may not really be any different. I couldn't tell any difference on my system (which isn't a slow system, however), but a difference in speed may be noticeable on some systems.
The SFmpq.dll file included with both versions of WinMPQ has been changed to one that was compiled with more optimizations enabled in the Visual C++ 2008 compiler. It may be a bit faster than previous builds I've included.
I have also updated my Battle.net gateway editor to support Diablo 2 and Warcraft 3 settings all in the same program and fixed a couple of existing bugs in it. I have uploaded a VB6 version in addition to the VB4 version, because I know that at least XP and later come with the VB6 runtime pre-installed.
I've updated my CWad library to support reading the archives directly from StarGraft-generated exe files. If you downloaded WinMPQ before this message was posted, there is a new download up that contains the updated file.
- Added a CWad to MPQ converter, usable by opening a CWad archive. - Added .w3x files to open MPQ dialog filter. - Fixed file extension filter box for file listing of the open archive so that it is positioned properly and only shows extensions from the current archive.