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.lo? files (Starcraft overlay placement maps)

Descriptions of the data types used here:
bytean unsigned byte value
shortan unsigned 2 byte value
longan unsigned 4 byte value
texta text string of single byte characters

Data TypeValueDescription
Frame countlongThis is the number of frames for the overlay.
Overlays per framelongThis is the number of overlay images per frame in the file.
Offsets to coordinateslongThese are the offsets to the coordinates for the placement of the overlay images. There is one offset per frame.
Overlay coordinates2 bytesThese 2 bytes are the actual coordinates for the placement of the overlay. They are both signed. The first byte is the x coordinate; the second is the y. There are as many pairs of these as there are overlays per frame.

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