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diff --git a/drawgrp/drawgrp.cpp b/drawgrp/drawgrp.cpp
--- a/drawgrp/drawgrp.cpp
+++ b/drawgrp/drawgrp.cpp
return RetVal;\r
}*/\r
\r
+struct BufferInfo {\r
+ WORD nWidth;\r
+ WORD nHeight;\r
+ LPDWORD pBuffer;\r
+};\r
+\r
+COLORREF WINAPI ReadPixelFromBuffer(BufferInfo *pBI, int X, int Y)\r
+{\r
+ return pBI->pBuffer[(Y * pBI->nWidth) + X];\r
+}\r
+\r
+void WINAPI WritePixelToBuffer(BufferInfo *pBI, int X, int Y, COLORREF clrColor)\r
+{\r
+ pBI->pBuffer[(Y * pBI->nWidth) + X] = clrColor;\r
+}\r
+\r
int main(int argc, char* argv[])\r
{\r
HANDLE hMPQ=0,hMPQ2=0,hMPQ3=0;\r
DWORD *dwPalette = (DWORD *)_alloca(1024);\r
memset(dwPalette,0,1024);\r
+ LoadStorm("SFMpq.dll");\r
+ SetMpqDll("SFMpq.dll");\r
if (SFileOpenArchive!=0) {\r
char *buffer = (char *)_alloca(13);\r
memcpy(buffer,"StarDat.mpq",12);\r
memcpy(buffer,"Patch_rt.mpq",13);\r
SFileOpenArchive(buffer,3000,0,&hMPQ3);\r
}\r
+ SetFunctionGetPixel((GETPIXELPROC)ReadPixelFromBuffer);\r
+ SetFunctionSetPixel((SETPIXELPROC)WritePixelToBuffer);\r
+ BufferInfo BI;\r
LoadPalette("tileset\\Jungle.wpe",dwPalette);\r
HANDLE hGrp;\r
if (argc>1)\r
hGrp = LoadGrp(argv[1]);\r
else\r
- hGrp = LoadGrp("unit\\zerg\\ultra.grp");\r
+ hGrp = LoadGrp("game\\icons.grp");\r
HDC hDC = GetDC(0);\r
GRPHEADER GrpInfo;\r
if (GetGrpInfo(hGrp,&GrpInfo)==0) {GrpInfo.nFrames=0;GrpInfo.wMaxWidth=0;GrpInfo.wMaxHeight=0;}\r
+ BI.nWidth = GrpInfo.wMaxWidth;\r
+ BI.nHeight = GrpInfo.wMaxHeight;\r
+ BI.pBuffer = (DWORD *)malloc(BI.nWidth * BI.nHeight * sizeof(DWORD));\r
+ WORD i,x,y;\r
+ DWORD j;\r
+ for (i = 0; i < BI.nWidth * BI.nHeight; i++)\r
+ BI.pBuffer[i] = 0xFFFFFFFF;\r
//for (DWORD j=0;j<16;j++){\r
/*for (WORD i=0;i<GrpInfo.nFrames;i++) {\r
DrawGrp(hGrp,hDC,0,0,i,dwPalette,ALPHA_BLEND,0x401020);\r
}*/\r
- for (WORD i=8;i<400;i+=17) {\r
- for (DWORD j=0;j<8;j++)\r
- DrawGrp(hGrp,hDC,i,0,i % (17*8),dwPalette,ALPHA_BLEND,0x401020);\r
+ COLORREF clrPixel;\r
+ RECT rect;\r
+ for (i=0;i<400;i+=1) {\r
+ rect.left = rect.top = i;\r
+ rect.right = rect.left + BI.nWidth;\r
+ rect.bottom = rect.top + BI.nHeight;\r
+ for (x = 0; x < BI.nWidth * BI.nHeight; x++)\r
+ BI.pBuffer[x] = 0xFFFFFFFF;\r
+ for (j=0;j<32;j++) {\r
+// DrawGrp(hGrp,(HDC)&BI,i,0,i % (17*8),dwPalette,ALPHA_BLEND,0x401020);\r
+ DrawGrp(hGrp,(HDC)&BI,0,0,i % (17*8),dwPalette,0,0x401020);\r
+ for (x = 0; x < BI.nWidth; x++)\r
+ for (y = 0; y < BI.nHeight; y++) {\r
+ clrPixel = BI.pBuffer[(y * BI.nWidth) + x];\r
+ if (clrPixel != 0xFFFFFFFF) SetPixelV(hDC, i + x, i + y, clrPixel);\r
+ }\r
+ }\r
+ FillRect(hDC, &rect, (HBRUSH) (COLOR_WINDOW+1));\r
}\r
- for (i=8;i<400;i+=17) {\r
- for (DWORD j=0;j<8;j++)\r
- DrawGrp(hGrp,hDC,400-i,0,i % (17*8),dwPalette,HORIZONTAL_FLIP|ALPHA_BLEND,0x401020);\r
+ for (i=0;i<400;i+=1) {\r
+ rect.left = rect.top = 400-i;\r
+ rect.right = rect.left + BI.nWidth;\r
+ rect.bottom = rect.top + BI.nHeight;\r
+ for (x = 0; x < BI.nWidth * BI.nHeight; x++)\r
+ BI.pBuffer[x] = 0xFFFFFFFF;\r
+ for (j=0;j<32;j++) {\r
+// DrawGrp(hGrp,(HDC)&BI,400-i,0,i % (17*8),dwPalette,HORIZONTAL_FLIP|ALPHA_BLEND,0x401020);\r
+ DrawGrp(hGrp,(HDC)&BI,0,0,i % (17*8),dwPalette,HORIZONTAL_FLIP,0x401020);\r
+ for (x = 0; x < BI.nWidth; x++)\r
+ for (y = 0; y < BI.nHeight; y++) {\r
+ clrPixel = BI.pBuffer[(y * BI.nWidth) + x];\r
+ if (clrPixel != 0xFFFFFFFF) SetPixelV(hDC, 400-i + x, 400-i + y, clrPixel);\r
+ }\r
+ }\r
+ FillRect(hDC, &rect, (HBRUSH) (COLOR_WINDOW+1));\r
}\r
+ for (i = 0; i < BI.nWidth; i++)\r
+ for (j = 0; j < BI.nHeight; j++) {\r
+ clrPixel = BI.pBuffer[(j * BI.nWidth) + i];\r
+ if (clrPixel != 0xFFFFFFFF) SetPixelV(hDC, 400 + i, 300 + j, clrPixel);\r
+ }\r
//}\r
ReleaseDC(0,hDC);\r
+ free(BI.pBuffer);\r
DestroyGrp(hGrp);\r
if (SFileCloseArchive!=0) {\r
if (hMPQ3!=0) SFileCloseArchive(hMPQ3);\r
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