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CommitLineData
14362b19 1/*\r
2\r
ecca31ff 3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2006\r
14362b19 4\r
5 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r
6*/\r
7\r
8#ifndef GRPAPI_INCLUDED\r
9#define GRPAPI_INCLUDED\r
10\r
11#include <windows.h>\r
12\r
13#ifndef GRPAPI_STATIC\r
14\r
15#ifdef GRPAPI_EXPORTS\r
16#define GRPAPI __declspec(dllexport)\r
17#else\r
18#define GRPAPI __declspec(dllimport)\r
19#endif\r
20\r
21#else\r
22#define GRPAPI\r
23#endif\r
24\r
25#ifdef __cplusplus\r
26extern "C" {\r
27#endif\r
28\r
29typedef struct {\r
30 WORD nFrames;\r
31 WORD wMaxWidth;\r
32 WORD wMaxHeight;\r
33} GRPHEADER;\r
34\r
35#define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally\r
36#define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically\r
37#define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color\r
38 // Second byte of flags is the red component of\r
39 // the shadow's color, third byte is green,\r
40 // fourth byte is blue; like this:\r
41 // SHADOW_COLOR|0xBBGGRR00\r
8531f378 42 // This can be accomplished by using the left shift\r
43 // operator like this: SHADOW_COLOR|(color << 8)\r
14362b19 44#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r
45 // The dwAlpha parameter will only be used when this\r
46 // flag is specified. dwAlpha is an RGB value\r
47 // (0xBBGGRR).\r
48 // Note: Because of the extra calculations required,\r
49 // alpha blended graphics take longer to draw\r
8531f378 50#define USE_INDEX 0x00000010 // Only valid when used with a custom SetPixel function.\r
51 // This flag cannot be used in combination with\r
52 // ALPHA_BLEND or SHADOW_COLOR\r
53 // When this flag is used, the index to a color in the\r
54 // palette will be passed to your custom SetPixel\r
55 // function instead of the actual color.\r
14362b19 56\r
57// Palette is an array of 256 DWORD's\r
58// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r
59// or a file not in an archive\r
60BOOL GRPAPI WINAPI LoadPalette(LPCSTR lpFileName, DWORD *dwPaletteBuffer);\r
61HANDLE GRPAPI WINAPI LoadGrp(LPCSTR lpFileName);\r
62BOOL GRPAPI WINAPI DestroyGrp(HANDLE hGrp);\r
63BOOL GRPAPI WINAPI DrawGrp(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r
64BOOL GRPAPI WINAPI GetGrpInfo(HANDLE hGrp, GRPHEADER *GrpInfo);\r
6ae30656 65BOOL GRPAPI WINAPI GetGrpFrameInfo(HANDLE hGrp, WORD nFrame, DWORD *nLeft, DWORD *nTop, DWORD *nWidth, DWORD *nHeight);\r
14362b19 66\r
4d7b76a0 67// A pointer to the raw image data to encode should be passed to lpImageData. The size of\r
68// the buffer containing the data should be nFrames * wMaxWidth * wMaxHeight * sizeof(short)\r
69// and the values should be arranged row by row of the frame, with the top row first.\r
70// After all the rows of a frame have been put into the buffer, the rows of the next frame\r
71// go after it. For transparent pixels, they should be set to -1. All other pixels should\r
72// have the high order byte set to zero, meaning that they should not be negative and the\r
73// values should not exceed 255 (0xFF). The values used for the colors are indexes into the\r
74// color palette.\r
75// Pass TRUE to bNoCompress if you need an uncompressed GRP.\r
76// Pass a pointer to a DWORD value to nGrpSize to receive the size in bytes of the resulting encoded GRP.\r
77// The return value of this function is actually a pointer to the GRP data. This is what your\r
78// program should save to a file. The size of this buffer is the value received by nGrpSize.\r
79// When your program is done with the returned buffer, it should call DestroyGrp on the\r
80// buffer that was returned by this function to free up the memory from it.\r
81// The pointer returned by this function can also be directly used by DrawGrp or GetGrpInfo.\r
03269fee 82HANDLE GRPAPI WINAPI CreateGrp(signed short *lpImageData, WORD nFrames, WORD wMaxWidth, WORD wMaxHeight, BOOL bNoCompress, DWORD *nGrpSize);\r
c483a082 83\r
ecca31ff 84typedef COLORREF (WINAPI* GETPIXELPROC)(\r
85 HDC hDC, // same value as hdcDest from DrawGrp,\r
86 // does not need to be used as an HDC,\r
87 // can be used for any other type of pointer\r
88 int X, // x-coordinate of pixel\r
89 int Y // y-coordinate of pixel\r
90);\r
91typedef void (WINAPI* SETPIXELPROC)(\r
92 HDC hDC, // same value as hdcDest from DrawGrp,\r
93 // does not need to be used as an HDC,\r
94 // can be used for any other type of pointer\r
95 int X, // x-coordinate of pixel\r
96 int Y, // y-coordinate of pixel\r
97 COLORREF clrColor // new pixel color\r
98);\r
99\r
100// Call these to have DrawGrp use custom functions for reading and drawing pixels\r
101// so that you can have it read from and write to a buffer, for example.\r
ff024783 102void GRPAPI WINAPI SetFunctionGetPixel(GETPIXELPROC lpGetPixelProc); // Only used with ALPHA_BLEND\r
ecca31ff 103void GRPAPI WINAPI SetFunctionSetPixel(SETPIXELPROC lpSetPixelProc);\r
104\r
105// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r
106BOOL GRPAPI WINAPI SetMpqDll(LPCSTR lpDllFileName);\r
107\r
14362b19 108// These no longer need to be called\r
109BOOL GRPAPI WINAPI LoadGrpApi();\r
110void GRPAPI WINAPI FreeGrpApi();\r
111\r
112#ifdef __cplusplus\r
113}; // extern "C" \r
114#endif\r
115\r
116#endif\r