Current News
Archived News
Search News
Discussion Forum


Old Forum
Install Programs More Downloads...
Troubleshooting
Source Code
Format Specs.
Misc. Information
Non-SF Stuff
Links




CommitLineData
14362b19 1/*\r
2\r
3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002\r
4\r
5 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)\r
6*/\r
7\r
8#ifndef GRPAPI_INCLUDED\r
9#define GRPAPI_INCLUDED\r
10\r
11#include <windows.h>\r
12\r
13#ifdef GRPAPI_EXPORTS\r
14#define GRPAPI __declspec(dllexport)\r
15#else\r
16#define GRPAPI __declspec(dllimport)\r
17#endif\r
18\r
19#ifdef __cplusplus\r
20extern "C" {\r
21#endif\r
22\r
23// These no longer need to be called\r
24extern void LoadGrpApiLib();\r
25extern void FreeGrpApiLib();\r
26\r
27typedef struct {\r
28 WORD nFrames;\r
29 WORD wMaxWidth;\r
30 WORD wMaxHeight;\r
31} GRPHEADER;\r
32\r
33#define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally\r
34#define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically\r
35#define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color\r
36 // Second byte of flags is the red component of\r
37 // the shadow's color, third byte is green,\r
38 // fourth byte is blue; like this:\r
39 // SHADOW_COLOR|0xBBGGRR00\r
40#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.\r
41 // The dwAlpha parameter will only be used when this\r
42 // flag is specified. dwAlpha is an RGB value\r
43 // (0xBBGGRR).\r
44 // Note: Because of the extra calculations required,\r
45 // alpha blended graphics take longer to draw\r
46\r
47// Palette is an array of 256 DWORD's\r
48// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive\r
49// or a file not in an archive\r
50typedef BOOL (WINAPI* funcLoadPalette)(LPCSTR lpFileName, DWORD *dwPaletteBuffer);\r
51typedef HANDLE (WINAPI* funcLoadGrp)(LPCSTR lpFileName);\r
52typedef BOOL (WINAPI* funcDestroyGrp)(HANDLE hGrp);\r
53typedef BOOL (WINAPI* funcDrawGrp)(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);\r
54typedef BOOL (WINAPI* funcGetGrpInfo)(HANDLE hGrp, GRPHEADER *GrpInfo);\r
55extern funcLoadPalette LoadPalette;\r
56extern funcLoadGrp LoadGrp;\r
57extern funcDestroyGrp DestroyGrp;\r
58extern funcDrawGrp DrawGrp;\r
59extern funcGetGrpInfo GetGrpInfo;\r
60\r
7f7b4247 61typedef COLORREF (WINAPI* GETPIXELPROC)(\r
62 HDC hDC, // same value as hdcDest from DrawGrp,\r
63 // does not need to be used as an HDC,\r
64 // can be used for any other type of pointer\r
65 int X, // x-coordinate of pixel\r
66 int Y // y-coordinate of pixel\r
67);\r
68typedef void (WINAPI* SETPIXELPROC)(\r
69 HDC hDC, // same value as hdcDest from DrawGrp,\r
70 // does not need to be used as an HDC,\r
71 // can be used for any other type of pointer\r
72 int X, // x-coordinate of pixel\r
73 int Y, // y-coordinate of pixel\r
74 COLORREF clrColor // new pixel color\r
75);\r
76\r
77// Call these to have DrawGrp use custom functions for reading and drawing pixels\r
78// so that you can have it read from and write to a buffer, for example.\r
79typedef void (WINAPI* funcSetFunctionGetPixel)(GETPIXELPROC lpGetPixelProc);\r
80typedef void (WINAPI* funcSetFunctionSetPixel)(SETPIXELPROC lpSetPixelProc);\r
81extern funcSetFunctionGetPixel SetFunctionGetPixel;\r
82extern funcSetFunctionSetPixel SetFunctionSetPixel;\r
83\r
84// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).\r
85typedef BOOL (WINAPI* funcSetMpqDll)(LPCSTR lpDllFileName);\r
86extern funcSetMpqDll SetMpqDll;\r
87\r
14362b19 88// These no longer need to be called\r
89typedef BOOL (WINAPI* funcLoadGrpApi)();\r
90typedef void (WINAPI* funcFreeGrpApi)();\r
91extern funcLoadGrpApi LoadGrpApi;\r
92extern funcFreeGrpApi FreeGrpApi;\r
93\r
94#ifdef __cplusplus\r
95}; // extern "C" \r
96#endif\r
97\r
98#endif\r
99\r