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09d0556c 1/*
2
f15b049d 3 ShadowFlare GRP Library. (c) ShadowFlare Software 2002-2008
4 License information for this code is in license.txt
09d0556c 5
6 Any comments or suggestions are accepted at blakflare@hotmail.com (ShadowFlare)
7*/
8
9#ifndef GRPAPI_INCLUDED
10#define GRPAPI_INCLUDED
11
12#include <windows.h>
13
14#ifdef GRPAPI_EXPORTS
15#define GRPAPI __declspec(dllexport)
16#else
17#define GRPAPI __declspec(dllimport)
18#endif
19
20#ifdef __cplusplus
21extern "C" {
22#endif
23
24// These no longer need to be called
25extern void LoadGrpApiLib();
26extern void FreeGrpApiLib();
27
28typedef struct {
29 WORD nFrames;
30 WORD wMaxWidth;
31 WORD wMaxHeight;
32} GRPHEADER;
33
34#define HORIZONTAL_FLIP 0x00000001 // Flips the graphic horizontally
35#define VERTICAL_FLIP 0x00000002 // Flips the graphic vertically
36#define SHADOW_COLOR 0x00000004 // Causes the graphic to be drawn in one color
37 // Second byte of flags is the red component of
38 // the shadow's color, third byte is green,
39 // fourth byte is blue; like this:
40 // SHADOW_COLOR|0xBBGGRR00
41 // This can be accomplished by using the left shift
42 // operator like this: SHADOW_COLOR|(color << 8)
43#define ALPHA_BLEND 0x00000008 // Blends the graphic with what it is being drawn over.
44 // The dwAlpha parameter will only be used when this
45 // flag is specified. dwAlpha is an RGB value
46 // (0xBBGGRR).
47 // Note: Because of the extra calculations required,
48 // alpha blended graphics take longer to draw
49#define USE_INDEX 0x00000010 // Only valid when used with a custom SetPixel function.
50 // This flag cannot be used in combination with
51 // ALPHA_BLEND or SHADOW_COLOR
52 // When this flag is used, the index to a color in the
53 // palette will be passed to your custom SetPixel
54 // function instead of the actual color.
55
56// Palette is an array of 256 DWORD's
57// For LoadPalette and LoadGrp, lpFileName may be a file in an open mpq archive
58// or a file not in an archive
f15b049d 59extern BOOL (WINAPI* LoadPalette)(LPCSTR lpFileName, DWORD *dwPaletteBuffer);
60extern HANDLE (WINAPI* LoadGrp)(LPCSTR lpFileName);
61extern BOOL (WINAPI* DestroyGrp)(HANDLE hGrp);
62extern BOOL (WINAPI* DrawGrp)(HANDLE hGrp, HDC hdcDest, int nXDest, int nYDest, WORD nFrame, DWORD *dwPalette, DWORD dwFlags, DWORD dwAlpha);
63extern BOOL (WINAPI* GetGrpInfo)(HANDLE hGrp, GRPHEADER *GrpInfo);
64extern BOOL (WINAPI* GetGrpFrameInfo)(HANDLE hGrp, WORD nFrame, DWORD *nLeft, DWORD *nTop, DWORD *nWidth, DWORD *nHeight);
09d0556c 65
66// A pointer to the raw image data to encode should be passed to lpImageData. The size of
67// the buffer containing the data should be nFrames * wMaxWidth * wMaxHeight * sizeof(short)
68// and the values should be arranged row by row of the frame, with the top row first.
69// After all the rows of a frame have been put into the buffer, the rows of the next frame
70// go after it. For transparent pixels, they should be set to -1. All other pixels should
71// have the high order byte set to zero, meaning that they should not be negative and the
72// values should not exceed 255 (0xFF). The values used for the colors are indexes into the
73// color palette.
74// Pass TRUE to bNoCompress if you need an uncompressed GRP.
75// Pass a pointer to a DWORD value to nGrpSize to receive the size in bytes of the resulting encoded GRP.
76// The return value of this function is actually a pointer to the GRP data. This is what your
77// program should save to a file. The size of this buffer is the value received by nGrpSize.
78// When your program is done with the returned buffer, it should call DestroyGrp on the
79// buffer that was returned by this function to free up the memory from it.
80// The pointer returned by this function can also be directly used by DrawGrp or GetGrpInfo.
f15b049d 81extern HANDLE (WINAPI* CreateGrp)(signed short *lpImageData, WORD nFrames, WORD wMaxWidth, WORD wMaxHeight, BOOL bNoCompress, DWORD *nGrpSize);
09d0556c 82
83typedef COLORREF (WINAPI* GETPIXELPROC)(
84 HDC hDC, // same value as hdcDest from DrawGrp,
85 // does not need to be used as an HDC,
86 // can be used for any other type of pointer
87 int X, // x-coordinate of pixel
88 int Y // y-coordinate of pixel
89);
90typedef void (WINAPI* SETPIXELPROC)(
91 HDC hDC, // same value as hdcDest from DrawGrp,
92 // does not need to be used as an HDC,
93 // can be used for any other type of pointer
94 int X, // x-coordinate of pixel
95 int Y, // y-coordinate of pixel
96 COLORREF clrColor // new pixel color
97);
98
99// Call these to have DrawGrp use custom functions for reading and drawing pixels
100// so that you can have it read from and write to a buffer, for example.
f15b049d 101extern void (WINAPI* SetFunctionGetPixel)(GETPIXELPROC lpGetPixelProc); // Only used with ALPHA_BLEND
102extern void (WINAPI* SetFunctionSetPixel)(SETPIXELPROC lpSetPixelProc);
09d0556c 103
104// Call this to make a different Storm.dll-compatible MPQ library be used (like SFMPQ).
f15b049d 105extern BOOL (WINAPI* SetMpqDll)(LPCSTR lpDllFileName);
09d0556c 106
107// These no longer need to be called
f15b049d 108extern BOOL (WINAPI* LoadGrpApi)();
109extern void (WINAPI* FreeGrpApi)();
09d0556c 110
111#ifdef __cplusplus
112}; // extern "C"
113#endif
114
115#endif